Ebert vs. Videogames
Filed Under (Uncategorized) by seppo on 20-04-2010
re: Ebert & “games as art” - forgive me if this is a bit disjointed - I’m trying out a weird argument, one I’ve only thought of in fits and starts in the past.
The critical failing in most of the discussion as to whether games are art or not is that they’re approaching games as though they’re a medium unto themselves. But if you look at games over the course of the last oh, what, four decades, you see a really wide variety of experiences.
You’ve got interactive fiction, MUDs, adventure games, video-based games, FPS’s, strategy games of all kinds, blah blah blah. It’s an incredibly diverse batch of things, and classifying them all as a single medium is a strange argument to make.
Zork is like a choose-your-own adventure book. In many ways, there’s *no* difference between the two, except the density and variety of choices that you’re given. Same goes with things like Night Trap - you could pretty easily make that into a DVD-style thing, where it’s an “interactive movie” and not a game. The only difference, again, is the density and breadth of choices that you’re given.
A while back, I came up with my own personal definition of what a game is:
“A game is when a user is presented with a compelling choice that allows him or her to make an informed decision that has consequence.”
I think there are things about that definition that can be refined - but it’s been a good functional definition for me. Now, let’s take a really, really reductionist look at the definition.
Let’s say a movie is playing on my TV. I watch five minutes of the movie, think it sucks, and then turn it off.
Fits the definition of a game. But is it? Something about it feels wrong. The choice should be rewarded, or incentivized in some way - but it is - I have the free time back that I would have otherwise spent watching the movie.
So if you take that as the absurdly reductionist view of what a game is, then the only difference between a movie and a game is… the density and breadth of possible choices.
You could say the same about a book vs. Zork.
So what is a “game,” then? I’d argue that games aren’t a medium, they’re a *method*. A method for making things more engaging. For creating & rewarding interactivity. Videogames are videogames because the technology makes that process easy, in a relative sense - but you could do the same in a wide variety of ways.
Perhaps there’s something to changing the definition to include computer-mediated interactivity, rather than just any interactivity (though the TV would fill the role of the computer in the above example, right?)…
But in any case, then, you don’t define *methods* as art or not art. You could say that Zork is art as much as any other book, or Gears of War is art as much as any other movie - they just accommodate more choice. And I don’t believe that broadening the level of choice indicates a lapse of authorial control, because clearly, the developers create the level of choice that the player experiences.
So are games art? I suggest it doesn’t even matter. If you think books are art, games are art. If you think movies are art, games are art… and so on, and so on.








